Dhrumil KherdeContent studio

Eight image directions.

For your 30-part designer-to-product series. The architectural stairs are selected for this series. Explore the other directions for future series.Original generated artwork · Your voice, no face

Machined idea: A precise physical assembly. Brushed metal, limestone and terracotta make an idea feel built.

01Machined idea

A precise physical assembly. Brushed metal, limestone and terracotta make an idea feel built.

How this becomes a 30-part series

Change the engineered object, while keeping three materials and one purposeful assembly.

  • Markdown: a flexible sheet passing through a rigid frame.
  • GitHub: two machined parts aligned at a checkpoint.
  • Database: fitted compartments inside a single housing.

Strong for structure, decisions and technical craft. Avoid repeating the same sculpture each episode.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Architectural world: A world you can enter. Plaster, glass and carefully placed light give the series a spatial narrative.

02Architectural world

A world you can enter. Plaster, glass and carefully placed light give the series a spatial narrative.

How this becomes a 30-part series

Every episode reveals another place in the same imagined architectural world.

  • Markdown: a threshold that gives the next room context.
  • GitHub: two paths meeting at a shared landing.
  • Database: a light-filled archive with visible layers.

Strong for a coherent 30-part journey. Abstract architecture needs a clear topic title in later covers.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Editorial collage: A photographic composition with paper, a metal cursor and translucent orange. Gesture and overlap carry the idea.

03Editorial collage

A photographic composition with paper, a metal cursor and translucent orange. Gesture and overlap carry the idea.

How this becomes a 30-part series

Combine one handmade element, one digital symbol and one photographic detail.

  • Markdown: folded notes meeting a cut-out pointer.
  • GitHub: overlapping photographic versions with a precise join.
  • Database: stacked photographic cutouts opening into a container.

Strong for connecting design practice with building. Keep the collage edited and avoid sticker-like clutter.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Optical glass: Glass changes the way you see the prototype. Refraction, magnification and depth become the visual language.

04Optical glass

Glass changes the way you see the prototype. Refraction, magnification and depth become the visual language.

How this becomes a 30-part series

One optical intervention reveals something about one practical object.

  • Markdown: glass revealing an underlying folded plan.
  • GitHub: a prism showing two views of the same object.
  • Database: a transparent block revealing an organised interior.

Strong for explaining invisible systems and design investigation. The optical effect must serve the episode idea.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Paper construction: A blank sheet becomes a dimensional object. Folds, slots and honest paper shadows give it character.

05Paper construction

A blank sheet becomes a dimensional object. Folds, slots and honest paper shadows give it character.

How this becomes a 30-part series

Construct a new paper object with one coloured insert for each lesson.

  • Markdown: an unfolded sheet becoming the starting structure.
  • GitHub: two folding sections with one repeatable join.
  • Database: an open paper vessel with nested compartments.

Strong for planning, prototypes and making. Use physical construction, rather than pages filled with text.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Material archive: A tactile close-up. Layered translucent sheets, a precise clamp and a narrow rust accent create the composition.

06Material archive

A tactile close-up. Layered translucent sheets, a precise clamp and a narrow rust accent create the composition.

How this becomes a 30-part series

Explore one material and its edge, join, layer or transformation in close-up.

  • Markdown: vellum layers held together by a single clamp.
  • GitHub: two material edges meeting in alignment.
  • Database: a section through stored layers.

Strong for research, context and attention to detail. Vary material and camera position so it stays a series of compositions.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Playful precision: A confident design object. A ceramic cursor, metal hinge and orange module sit in a deep petrol studio.

07Playful precision

A confident design object. A ceramic cursor, metal hinge and orange module sit in a deep petrol studio.

How this becomes a 30-part series

One recognisable digital gesture becomes a surprising, tangible sculpture.

  • Markdown: a paper fold supported by a ceramic pointer.
  • GitHub: a cursor joining two hinged modules.
  • Database: a sculptural container with one visible slot.

Strong for approachable experiments and creative tools. Keep material quality high and the object silhouette simple.

These are proposed episode compositions. This round contains one generated launch cover per direction.

Cinematic assembly: An assembly emerging from shadow. Directional light exposes one join in graphite and satin chrome.

08Cinematic assembly

An assembly emerging from shadow. Directional light exposes one join in graphite and satin chrome.

How this becomes a 30-part series

Reveal a different functional detail through controlled light and a close camera.

  • Markdown: the opening seam that reveals the underlying structure.
  • GitHub: two dark components precisely aligned.
  • Database: a housing opened to reveal its interior.

Strong for ambitious builds and deeper technical lessons. Check dark detail and title contrast at phone size.

These are proposed episode compositions. This round contains one generated launch cover per direction.

A season with a clear rhythm.

“From designer to product: 30 lessons with Claude + Codex.” Teach the whole journey, then alternate it with your own work and design judgment. 60 posting days, or 12 weeks at five posts a week.

Post 01Build lesson

The next prerequisite.

Post 02Product / tool

A useful, visible application.

Post 03Build lesson

Continue the learning path.

Post 04Design story

Explain a decision and its evidence.

60 posts

What actually makes a product work?

Open content brief
  • Hook: “Your design is one part of the product. Here is what connects to it.”
  • Teach: interface, backend, data, files, accounts, external services, hosting; website versus app versus prototype.
  • Demonstration: follow one action, saving a reference, through the proposed system; show where each part lives.
  • Viewer output: a one-page map of their own idea, with unnecessary services crossed out.
  • Check: can they name where the interface runs, where data lives, and whether other people can access it?
  • Recovery topic: do not start with a large stack; identify the next missing capability.

Tinct, what it does and why I built it

Open content brief
  • Angle: Tinct, what it does and why I built it.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Which accounts and plans do you need?

Open content brief
  • Hook: “Here is what you need to start, and when another subscription becomes useful.”
  • Teach: app subscription, usage limits, API billing, hosting quotas, database quotas, domains; browser chat versus coding agent.
  • Demonstration: date-labelled plan comparison, intended usage, and a starter cost sheet. Hide billing identity and credentials.
  • Viewer output: chosen builder, GitHub account, planned host and data route, monthly budget.
  • Check: one tool for each actual need; viewer understands which service bills for a generated result inside their app.
  • Recovery topic: when usage runs out, compare waiting, simplifying the task, and a deliberate upgrade.

a colour decision, tested in a real component

Open content brief
  • Angle: a colour decision, tested in a real component.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Your workspace, files, and local preview

Open content brief
  • Hook: “Where does the product live before it is online?”
  • Teach: project folder, file extensions, editor, terminal, runtime, packages, local server, localhost.
  • Demonstration: open the correct folder, identify the entry files, start the documented preview, stop it, and reopen it.
  • Viewer output: a named project folder and working local preview from a small starter.
  • Check: the viewer can distinguish the editor, terminal, and browser and locate their files.
  • Recovery topic: wrong folder, missing dependency, or a port already in use. Explain what a command does before running it.

Drift, a working focus-tool walkthrough

Open content brief
  • Angle: Drift, a working focus-tool walkthrough.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Choose a problem and keep the first version small

Open content brief
  • Hook: “A buildable first version starts with one useful job.”
  • Teach: audience, current workaround, evidence, assumptions, user task, minimum version, exclusions.
  • Demonstration: compare an overlarge feature list with the save-and-find-reference task; use real observations where available.
  • Viewer output: a product brief with one main task, three core capabilities, and open research questions.
  • Check: every initial feature supports the chosen task; assumptions are labelled.
  • Recovery topic: turn unknowns into questions instead of letting AI invent answers.

making a product ask less of its user

Open content brief
  • Angle: making a product ask less of its user.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Take inspiration with a reason

Open content brief
  • Hook: “What exactly are you borrowing from this reference?”
  • Teach: interaction references, visual references, content hierarchy, context, source attribution, originality.
  • Demonstration: annotate a small reference set; choose a principle from each and show how it changes in your product.
  • Viewer output: references.md or a reference board with source, useful principle, and intended application.
  • Check: explain the use of each reference without “it looks nice”.
  • Recovery topic: incompatible references, copied surface styles, or references that solve a different user task.

one Frabruary exercise revisited

Open content brief
  • Angle: one Frabruary exercise revisited.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

The Markdown files that organise your project

Open content brief
  • Hook: “These text files help you and the agent work from the same understanding.”
  • Teach: .md formatting, project brief, README, PRD, design rules, decisions, tool-specific instructions.
  • Demonstration: create a few short files and explicitly ask the agent to read the relevant ones before a task.
  • Viewer output: readable project brief, design notes, and agent instructions.
  • Check: ask the agent to summarise the current goal and constraints; compare with the files.
  • Recovery topic: naming a file does not guarantee automatic loading; eliminate stale or conflicting instructions.

references translated into a distinct direction

Open content brief
  • Angle: references translated into a distinct direction.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Plans, goals, milestones, and acceptance checks

Open content brief
  • Hook: “How do you tell whether the agent has actually finished?”
  • Teach: outcome, dependencies, staged work, acceptance checks, progress notes, task scope, review.
  • Demonstration: split saving a reference into interface, validation, persistence, permissions, and real-flow checks.
  • Viewer output: a small milestone plan with observable completion criteria.
  • Check: a milestone can be evaluated by performing an action, not by reading “done” in the chat.
  • Recovery topic: a goal feature in an agent is not proof of completion; keep independent evidence and current status.

Pickle Royale, one useful flow

Open content brief
  • Angle: Pickle Royale, one useful flow.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Git and GitHub, through a visible save

Open content brief
  • Hook: “Here is how I save a version I can return to.”
  • Teach: Git versus GitHub, repository, tracked file, commit, remote, push/pull, public/private.
  • Demonstration: use a visual Git interface to review a small change, name a commit, push, and inspect it online.
  • Viewer output: a repository with a meaningful initial commit and documented setup.
  • Check: the intended files are present remotely and no secrets or generated clutter were included.
  • Recovery topic: a local commit has not reached GitHub until pushed; private source does not make a deployed site private.

simplifying a setup flow and explaining the tradeoff

Open content brief
  • Angle: simplifying a setup flow and explaining the tradeoff.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Branches, pull requests, and recovering a version

Open content brief
  • Hook: “Try a new direction while keeping a working version.”
  • Teach: branch, diff, pull request, review, merge, conflict, revert; worktrees as an optional sidebar.
  • Demonstration: experiment with a layout on a branch, inspect the difference, compare both results, and demonstrate a bounded revert.
  • Viewer output: a reviewed experiment with a known working checkpoint.
  • Check: the saved working state remains retrievable.
  • Recovery topic: reverting source code does not reverse database changes or recover every uploaded file.

a public Framer site and its working behaviour

Open content brief
  • Angle: a public Framer site and its working behaviour.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Give the agent useful context and focused tasks

Open content brief
  • Hook: “Show the agent what matters before asking for a change.”
  • Teach: input context, screenshot, file reference, constraints, current state, desired outcome, task boundaries.
  • Demonstration: compare two bounded requests using the same example; inspect results against the same criteria.
  • Viewer output: a useful task request containing evidence and a completion check.
  • Check: the requested change is observable and unrelated features remain functional.
  • Recovery topic: context drift, vague praise, endless re-prompts, and asking for several unrelated changes at once.

a mobile layout decision that changed the structure

Open content brief
  • Angle: a mobile layout decision that changed the structure.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Plugins, connectors, MCP, and APIs

Open content brief
  • Hook: “What changes when an AI tool connects to Figma or GitHub?”
  • Teach: connector access, read/write permission, a plugin package, a skill workflow, MCP as a tool-connection protocol, API as service access.
  • Demonstration: install or enable one needed connection, authenticate it, read a specific source, and confirm the result.
  • Viewer output: one working connection plus a note about its access and purpose.
  • Check: the agent reads the intended account/file; access is limited to the task.
  • Recovery topic: account mismatch, revoked access, unsupported features, and assuming a logo means a connection works.

one actual Figma connection demonstrated

Open content brief
  • Angle: one actual Figma connection demonstrated.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Make a reusable design skill

Open content brief
  • Hook: “Can the next project use the same design review process?”
  • Teach: scoped workflow, triggers, instructions, examples, when to load a reference, portability differences.
  • Demonstration: write a short design-review skill and apply it to two different examples.
  • Viewer output: a small repeatable checklist/workflow with a tested use case.
  • Check: the skill improves a specific task and does not load irrelevant instructions everywhere.
  • Recovery topic: more instructions can produce more contradiction; a skill is guidance, not a replacement for access or judgment.

inconsistent components brought into one system

Open content brief
  • Angle: inconsistent components brought into one system.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Move between Figma, references, and product structure

Open content brief
  • Hook: “Which parts of this design need to reach the build?”
  • Teach: user flow, information architecture, wireframe, component behaviour, design context, screenshots and exports.
  • Demonstration: bring the main task screen into the selected workflow; explain what transfers and what still needs interpretation.
  • Viewer output: a clear screen/flow specification with content and states.
  • Check: intended behaviour is described; a screenshot is not treated as a complete interaction specification.
  • Recovery topic: inaccessible files, missing fonts/assets, or a connector unavailable on the learner's account.

GetPosals, one workflow you owned

Open content brief
  • Angle: GetPosals, one workflow you owned.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Build the first real interaction

Open content brief
  • Hook: “This button will do something you can check.”
  • Teach: HTML structure, CSS presentation, JavaScript behaviour, components, framework/package roles at a practical level.
  • Demonstration: build reference entry and list display with sample data; inspect one interaction in the browser.
  • Viewer output: a usable local interaction with validated input.
  • Check: adding a valid item changes the list; invalid input gets useful feedback.
  • Recovery topic: a convincing mock screen can still have nonfunctional actions. Name mock data explicitly.

making the main action discoverable

Open content brief
  • Angle: making the main action discoverable.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Make it work across states and screen sizes

Open content brief
  • Hook: “What happens when the title is long or the screen is narrow?”
  • Teach: component consistency, responsive layout, focus, empty/loading/error states, long content, design tokens.
  • Demonstration: test realistic awkward content, small screens, and missing data; fix one coherent group of problems.
  • Viewer output: a responsive interface with clearly defined states.
  • Check: complete the main task on a phone-sized view and using a keyboard.
  • Recovery topic: hiding important actions, overflow, unreadable crops, or state changes that move the layout unexpectedly.

cloud data versus browser-only saving

Open content brief
  • Angle: cloud data versus browser-only saving.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Where should the data live?

Open content brief
  • Hook: “Will your saved references still exist on another device?”
  • Teach: in-memory data, browser storage, cloud database, table, row, column, ID, relationships; database versus files.
  • Demonstration: show the same record in an interface and a proposed table; compare local-only behaviour with a cloud-backed goal.
  • Viewer output: a small data model for profiles, references, and tags.
  • Check: each record has an owner and required fields; viewers can explain refresh and cross-device behaviour.
  • Recovery topic: browser storage is not a substitute for cloud sync; a GitHub repository is not a live user database.

an empty state that guides the next action

Open content brief
  • Angle: an empty state that guides the next action.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Connect a database and verify persistence

Open content brief
  • Hook: “Let us prove this form really saves.”
  • Teach: database project, connection configuration, basic create/read/update, migrations, sample data, access rules.
  • Demonstration: connect the primary data route; restrict this intermediate demo to an owner-controlled test context until the access lesson is complete.
  • Viewer output: a test record saved and retrieved from the database.
  • Check: verify the record in the provider and after refresh; test invalid data.
  • Recovery topic: wrong project URL, mismatched fields, missing configuration, or a policy blocking an operation. Do not solve permission errors by opening all access.

D1 and Supabase, same need/different architecture

Open content brief
  • Angle: D1 and Supabase, same need/different architecture.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Sign-in and who can access which data

Open content brief
  • Hook: “Logging in and owning a record are different checks.”
  • Teach: authentication, authorisation, session, owner ID, database policies, public versus secret credentials.
  • Demonstration: create two test users; show allowed access and a rejected attempt to access the other's private record.
  • Viewer output: working sign-in/out plus owner-scoped data rules.
  • Check: two-account isolation, expired-session behaviour, and the logged-out path.
  • Recovery topic: hiding an edit button is not a server/database permission rule. Keep provider-specific setup in the follow-along guide.

dense information organised for a decision, with synthetic data

Open content brief
  • Angle: dense information organised for a decision, with synthetic data.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Files, images, and storage

Open content brief
  • Hook: “The image file and its database record live in different places.”
  • Teach: storage bucket, object/file, metadata, access, upload validation, file size, private/public URLs.
  • Demonstration: upload a permitted sample image, link it to a reference, and explain how the metadata relates to the stored file.
  • Viewer output: an owner-controlled upload with a clear preview and error path.
  • Check: wrong file type, large file, failed upload, and permissions.
  • Recovery topic: temporary media links, mismatched records, orphan files, and exporting data without its assets.

a small image-generation API feature demo

Open content brief
  • Angle: a small image-generation API feature demo.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Connect an API and keep the secret on the server

Open content brief
  • Hook: “The app can call another service without showing its secret to the browser.”
  • Teach: request, response, endpoint, JSON, API key, backend route, environment variable, quota/error response.
  • Demonstration: browser requests one operation from your backend; the backend calls a selected provider and returns a controlled result.
  • Viewer output: one API feature behind the appropriate server-side boundary.
  • Check: no private key in browser output or repository; invalid requests fail clearly.
  • Recovery topic: client-exposed environment variables remain visible; not every provider key is a secret, but secret keys require protection.

making a failed upload recoverable

Open content brief
  • Angle: making a failed upload recoverable.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Add a useful AI feature with waiting and cost controls

Open content brief
  • Hook: “What should happen between clicking Generate and seeing the result?”
  • Teach: model/service selection, token or unit cost, pending/success/failure states, timeouts, controlled retry; polling versus webhook as an extension.
  • Demonstration: suggest tags for a reference, let the owner review them, and show the unavailable-service path.
  • Viewer output: one optional AI enhancement with a bounded input/output and usable fallback.
  • Check: malformed output, duplicate clicks, provider failure, and actual cost/usage visibility.
  • Recovery topic: do not retry forever or promise accurate percentage progress when the provider does not report it.

fal/Runway request, waiting, result, and actual experiment cost

Open content brief
  • Angle: fal/Runway request, waiting, result, and actual experiment cost.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Publish the product and connect GitHub to hosting

Open content brief
  • Hook: “Here is what changes when the product leaves your laptop.”
  • Teach: build, deployment, host, repository connection, backend runtime, preview URL, config, secrets.
  • Demonstration: deploy the previously checked core to the selected Cloudflare route; identify each required connection.
  • Viewer output: a working preview with the correct data/service configuration.
  • Check: open in a clean browser, complete sign-in/save/reload, and inspect the actual deployed result.
  • Recovery topic: wrong branch, wrong build command, missing environment variables, unsupported runtime, or local-only files.

honest progress and recovery during a long request

Open content brief
  • Angle: honest progress and recovery during a long request.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Domain, DNS, HTTPS, and separate environments

Open content brief
  • Hook: “Why does this URL work while your custom domain does not?”
  • Teach: domain versus host, subdomain, DNS record, HTTPS, local/preview/production, environment-specific credentials.
  • Demonstration: map a sample domain setup and explain which environment each URL reaches. Use an existing controlled demonstration when possible.
  • Viewer output: an environment/URL map and an optional configured custom domain.
  • Check: intended host and environment, secure loading, correct callback URLs, and no mixed test/real data.
  • Recovery topic: propagation is not the explanation for every failure; inspect the actual record and host configuration.

your deployed personal product, traced through its actual services

Open content brief
  • Angle: your deployed personal product, traced through its actual services.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Art-direct useful images and integrate them

Open content brief
  • Hook: “The generated image still needs a job in the design.”
  • Teach: subject, composition, style references, constraints, iteration, edit versus regenerate, crops, formats, alt text.
  • Demonstration: generate or edit a coherent asset, refine it, and place it in the actual interface with the correct crop.
  • Viewer output: a small asset set with source/process notes and web-ready exports.
  • Check: readability, consistency, dimensions/file size, and whether the interface works without the image.
  • Recovery topic: unintended text/details, weak consistency, oversized assets, and images that compete with the task.

choosing imagery that helps the page communicate

Open content brief
  • Angle: choosing imagery that helps the page communicate.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Video, web motion, and a reusable animation

Open content brief
  • Hook: “Which kind of motion does this product need?”
  • Teach: generated footage, edited video, rendered motion graphics, interactive web animation; timeline, easing, export versus interaction.
  • Demonstration: one purposeful web animation; contrast it with an authored video/invitation example. Put the full video-generation/render steps in the companion guide.
  • Viewer output: one motion treatment with an explained purpose and reduced-motion alternative.
  • Check: interaction timing, phone behaviour, loop/pause where relevant, audio choice, and text readability.
  • Recovery topic: a video playing inside a page is not an interactive 3D scene; slow animation can delay a task.

invitation workflow, fictionalised or cleared for sharing

Open content brief
  • Angle: invitation workflow, fictionalised or cleared for sharing.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

A small 3D website experience

Open content brief
  • Hook: “What actually makes this object interactive on a website?”
  • Teach: scene, camera, lighting, material, object/model, embed versus code implementation, performance/fallback.
  • Demonstration: use a small Spline scene on a product/demo page, with an ordinary image fallback. Introduce Three.js as a different level of control.
  • Viewer output: one bounded 3D interaction with a reason to exist.
  • Check: phone load, touch behaviour, fallback, readability, and whether the essential task is still usable.
  • Recovery topic: heavy models, many effects, poor contrast, and a scene that consumes the whole interaction budget.

timing and motion that preserve orientation

Open content brief
  • Angle: timing and motion that preserve orientation.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Test the whole product, including failures

Open content brief
  • Hook: “A working homepage is only one check.”
  • Teach: manual task check, browser automation, accessibility inspection, performance, two-user isolation, failure modes.
  • Demonstration: add/save/find/edit a reference, reopen it, sign out, test another account, and simulate an API failure. Use browser automation for a repeatable critical path where helpful.
  • Viewer output: a tested checklist and a small set of meaningful regression checks.
  • Check: record what actually ran, expected result, observed result, and unresolved cases.
  • Recovery topic: a generated test is useful only if its assertions capture intended behaviour; passing checks do not prove every user need is met.

a repeatable browser check demonstrated

Open content brief
  • Angle: a repeatable browser check demonstrated.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Debug, recover, and distinguish code from data

Open content brief
  • Hook: “Where would you look when this works locally but fails online?”
  • Teach: reproduction steps, browser console, network request, build/runtime logs, source revision, deploy rollback, database recovery.
  • Demonstration: diagnose one reproducible error, fix it on a branch, check the result, and explain a bounded recovery plan.
  • Viewer output: a bug report and verified fix with a known checkpoint.
  • Check: reproduce before the fix and confirm the same path afterwards.
  • Recovery topic: a code rollback does not undo a schema migration or restore an erased file. Preserve data before changing its structure.

one bug that revealed a design-state gap

Open content brief
  • Angle: one bug that revealed a design-state gap.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

Research, feedback, and a focused second version

Open content brief
  • Hook: “What did someone actually struggle with?”
  • Teach: realistic task scenarios, observation, consent, note-taking, supported insights, prioritisation, hypotheses.
  • Demonstration: use a real permitted session or clearly label the example as a planned test; trace a finding to a revision.
  • Viewer output: a short research record and a prioritised revision plan.
  • Check: distinguish observed behaviour, participant statements, your interpretation, and unanswered questions.
  • Recovery topic: AI-generated users and quotes are not substitutes for evidence from real participants.

a before/after of your own earlier work

Open content brief
  • Angle: a before/after of your own earlier work.
  • Open with the finished behaviour, then explain the problem it addresses.
  • Demonstration: record one complete workflow in the actual product or tool, from input to result.
  • Explain: the design decision, the useful connection, and what the viewer needs to reproduce it.
  • Viewer output: try one small version of the workflow, or make an informed tool choice.
  • Check: show the real result and name any limitations. Record current version and actual costs when relevant.
  • Format: screen recording and your voice; a close-up of the product for the cover. Use your own or cleared material.

Release, document, and keep improving

Open content brief
  • Hook: “Here is what is finished, and what running the product still involves.”
  • Teach: release checklist, version notes, ownership, monitoring, cost review, backups, exports, support, next milestones.
  • Demonstration: full product walkthrough, a fresh-browser check, maintenance notes, and a next-version backlog.
  • Viewer output: a shareable product appropriate to its tested scope, README/setup notes, known limitations, and a maintenance plan.
  • Check: another person can understand the product, access the intended experience, and recover their work appropriately.
  • Recovery topic: do not describe a private demo as a public production launch; keep the claim aligned with the actual release.

what this season taught you about designing and shipping

Open content brief
  • Angle: what this season taught you about designing and shipping.
  • Open with the friction or question that made this design worth revisiting.
  • Evidence: show an actual observation, constraint, or piece of feedback. Identify assumptions separately.
  • Demonstration: show the original state, two plausible choices, the selected change, and a visible check.
  • Explain: what improved, what tradeoff remains, and why this choice fits the context.
  • Viewer output: one practical method they can apply to their own design.
  • Format: annotated screen recording, cropped Figma frames, and your voice. Use synthetic or cleared data when needed.

The full working playbook.

The audience, tool choices, 30 lesson briefs, 120 extra ideas, project documents, glossary, production workflow, and sources. Open a section or download the original plan.

Download the complete Markdown plan

The intended audience and outcome

The audience is a designer who can make screens but does not yet understand the technical systems needed to make a product work. They may have a technical degree, but GitHub, hosting, databases, permissions, APIs, agent instructions, and the current AI tool ecosystem may still be unfamiliar.

The promise: I help designers turn their ideas into working products, and explain the decisions and connections along the way.

Viewers should eventually be able to describe their idea, research a real need, select a manageable set of tools, organise a project, save versions, build a usable interface, connect data and services, publish it, and keep improving it. This gives the series a concrete outcome beyond learning prompts.

Dhrumil's preferences:

  • No face on camera; own voice is welcome.
  • Show skills, working products, creative experiments, and practical processes.
  • Use Claude and Codex prominently without making every lesson a tool comparison.
  • Teach enough technical understanding that viewers can make informed choices.
  • Alternate sequential lessons with own-product/tool posts and general design/research stories.
  • Build visibility and an audience; no selling now.
What the online research changes

Official documentation and a small sample of community questions suggest a useful editorial emphasis:

FindingEvidenceImplication for your content
GitHub fundamentals can be introduced without a coding backgroundGitHub's Hello World tutorial begins with repositories, branches, commits, and pull requestsTeach version saving early, through a visible experiment
Project instructions, skills, and plugins serve different purposesOpenAI skill concepts, Claude plugin overviewExplain the distinctions, then demonstrate one useful connection
The gap between canvas and running software is narrowingFigma's code-to-design workflowInclude the return journey from a running prototype to editable design
Data persistence and access are separate concernsSupabase Auth, data access guidanceTeach saving data and checking who can access it as distinct steps
Deployment involves specific connections and configurationCloudflare Git integration, Vercel environmentsShow local, preview, and public versions, including configuration differences
Media generation may finish later rather than in the initial requestfal queue documentationMake waiting, progress, retry, and recovery part of the design lesson
3D work brings a performance budgetSpline performance guidanceTeach mobile checking, lightweight scenes, and fallback content
Research judgment remains necessaryNN/G's AI study guide and synthetic-user evaluationUse AI to assist with real evidence and distinguish assumptions from findings

Community discovery also surfaced questions about deployment and managing a codebase without technical knowledge: nontechnical codebase discussion. This is anecdotal topic discovery, not a representative audience survey or a source for technical instructions. The conclusion that these are useful content gaps is an editorial inference, reinforced by Dhrumil's explicit audience description.

The content structure

Existing content worth studying for its teaching structure

I reviewed these public pages for editorial structure. This does not assess the quality of a paid course or endorse every technical claim on the page. Use official documentation for current setup, model, billing, and access details.

ReferenceWhat its visible content doesWhat you can learn for your own series
Ship Your First ThingOrganises nontechnical learning around a first build, mental models, recovery, and operating the productGive viewers a concrete output and explain concepts when the build needs them
Claude Code for DesignersPresents a project-led designer curriculum including APIs, storage, deployment, and visual iterationUse recognisable design tasks as entry points into technical topics
Asutosh's first interactive Codex design guideShows an empty-folder-to-interface sequence with planning, preview, iteration, context files, and light GitCapture the workspace and exact sequence so viewers can locate themselves
Figma's AI app-building guideProvides a broad staged overview of AI-assisted app creationKeep a clear product journey while supplying more detailed follow-along material for each connection

These examples show that beginner product-building content already exists. Your proposed distinction is the combination of your own design/build evidence, clearly explained connections across tools, a sequential product, and alternating design stories. That is an editorial positioning choice, not a claim of an uncontested niche.

Use a four-post cycle:

PositionContent typePurpose
1Build series, episode 1Teach the next prerequisite
2Product, tool, or API explorationShow a useful application or your own work
3Build series, episode 2Continue the learning path
4Design decision or research storyShow how judgment improves the product

Repeat 15 times: 30 series lessons + 15 explorations + 15 design stories = 60 primary posts. Reusing a post on another platform does not count as another lesson.

At one post per day, the season spans 60 days. If it is five posts per week, it spans 12 weeks. Use episode numbers rather than calling alternate-day lessons consecutive days.

Recommended title: From designer to product: 30 lessons with Claude + Codex. Possible subtitle: Plan it, design it, connect it, publish it.

If you want a strict 30-calendar-day opening, publish the first 15 sequential lessons and their 15 companions in that month, then continue the season. Do not pretend the whole foundation is finished halfway through.

A single teaching product

Suggested capstone: Design Shelf, a small inspiration library for designers. This is a proposed teaching example, not a new build authorised by this task.

Core user task: save a reference with a source link and a short note, organise it, and retrieve it for a design decision.

Start with saving a link and note. Add tags, persistent data, sign-in, images, and one optional AI-assisted feature progressively. A useful AI feature could suggest tags for a note; make suggestions reviewable. The product should work without that paid feature.

Why this fits you:

  • Inspiration, design memory, and reference selection are familiar design tasks.
  • It gives data, permissions, APIs, and interface states a visible purpose.
  • Use a fictional inspiration-memory example that viewers can recreate.
  • It is small enough to teach progressively.
  • It provides a coherent example while other posts show your wider range.

Version-one scope: owner sign-in, reference list, add-reference form, tags/search, edit/archive behaviour, and persistent notes. Media and AI enhancements can be optional branches. No social network, payment system, multiplayer editing, or mobile app in the initial scope.

The system viewers should understand:

Research + references + project documents
                    |
                    v
Claude Code or Codex works on your local project
                    |
                    v
Git saves versions -> GitHub stores and shares the repository
                    |
                    v
Hosting serves the interface and any backend functions
          |                      |
          v                      v
Database + access rules    Server calls external APIs
          |                      |
          v                      v
Saved notes and users      AI results or other services

File storage holds uploaded/generated media.
Your browser displays the interface and requests permitted actions.

The diagram describes one route. Providers and connection methods can differ. GitHub is not the database; database access rules do not come from the visibility of a repository.

Recommended tools and plan choices

For the viewer, teach one primary route and one alternative at relevant decision points. Dhrumil can demonstrate both tools from his own setup; viewers do not have to buy both.

NeedStarting recommendationWhen to add or upgradeSource
Coding agentUse existing suitable Claude Code or Codex access; select one for following alongUpgrade after observing repeated usage constraints on real tasksClaude access, Codex pricing/access
Versions and remote repositoryGitHub Free; GitHub Desktop for a visible interface if helpfulPaid features when a real collaboration or control requirement appearsGitHub plans, Desktop workflow
Design canvasExisting Figma access or screenshots/wireframesA connector when it solves an actual transfer/context taskFigma workflow
Hosting for this teaching routeCloudflare Workers with static assets and backend routes where neededPaid capacity when required by usage or selected featuresStatic assets, pricing
Database, sign-in, file storageSupabase for the primary beginner demonstrationUpgrade when its actual limits, reliability requirements, or features warrant itAuth, pricing
Alternative data routeCloudflare D1, with access checks implemented in your backend; R2 for filesUseful for explaining another architecture after the primary routeD1, R2
Alternative hostingVercel for a framework/project that suits itChoose the appropriate plan for the intended usageGit deployments, Hobby terms
ImagesExisting image-generation access for art direction; an API only when integrating generation into the productAdd controlled API usage for a tested featureOpenAI image API
VideoA selected provider used in a bounded experimentAdd generation credits when making the actual media exampleRunway API, fal queue
Web animationStart with a simple transition; explore GSAP for sequencingUse richer tooling when interaction requires itGSAP
Programmatic videoRemotion as a separate creative explorationInvestigate setup, rendering cost, and licence for the intended useRemotion
3DA small Spline embed first; Three.js as an advanced alternativeAdd code-level control for a specific requirementSpline export, Three.js scene

Cost lesson: record the date and distinguish the bill

Prices checked on 8 October 2026, USD, before taxes and local checkout differences:

  • ChatGPT Plus is listed at $20/month in official Codex pricing. Included usage has limits; API-key usage follows API pricing.
  • Claude Pro is listed at $20 when billed monthly, with an annual alternative on the Claude pricing page. Its Claude Code access guide explains subscription access and API-key billing behaviour.
  • GitHub Free is $0 and supports public/private repositories: GitHub pricing.
  • Cloudflare Workers has a Free plan and a Paid plan with a $5/month minimum plus applicable usage: Workers pricing.
  • Supabase has a Free plan; Pro is listed at $25/month with compute/usage considerations: Supabase pricing.

A learner choosing one $20 builder and remaining within relevant free infrastructure quotas could begin with that subscription cost. This is an illustrative starting budget, not a guaranteed all-in bill. Domains, paid APIs, media generation, add-ons, overages, taxes, and production needs are additional considerations.

Explain four spending categories: the tool you use to build, infrastructure that runs the app, services the app calls, and optional creative production. A plan that lets you use a model in a desktop app does not automatically give your public app unlimited model calls. Some plans include API credits or allowances; check their terms rather than making a blanket claim that every allowance is interchangeable.

The 30 core episode briefs

Each brief below is an editorial specification. Actual click-by-click instructions must be recorded against a working project and current app version before publication. Include prerequisites, a visible result, a verification step, and a recovery path in the companion guide.

Episode 01: What actually makes a product work?

  • Hook: “Your design is one part of the product. Here is what connects to it.”
  • Teach: interface, backend, data, files, accounts, external services, hosting; website versus app versus prototype.
  • Demonstration: follow one action, saving a reference, through the proposed system; show where each part lives.
  • Viewer output: a one-page map of their own idea, with unnecessary services crossed out.
  • Check: can they name where the interface runs, where data lives, and whether other people can access it?
  • Recovery topic: do not start with a large stack; identify the next missing capability.

Episode 02: Which accounts and plans do you need?

  • Hook: “Here is what you need to start, and when another subscription becomes useful.”
  • Teach: app subscription, usage limits, API billing, hosting quotas, database quotas, domains; browser chat versus coding agent.
  • Demonstration: date-labelled plan comparison, intended usage, and a starter cost sheet. Hide billing identity and credentials.
  • Viewer output: chosen builder, GitHub account, planned host and data route, monthly budget.
  • Check: one tool for each actual need; viewer understands which service bills for a generated result inside their app.
  • Recovery topic: when usage runs out, compare waiting, simplifying the task, and a deliberate upgrade.

Episode 03: Your workspace, files, and local preview

  • Hook: “Where does the product live before it is online?”
  • Teach: project folder, file extensions, editor, terminal, runtime, packages, local server, localhost.
  • Demonstration: open the correct folder, identify the entry files, start the documented preview, stop it, and reopen it.
  • Viewer output: a named project folder and working local preview from a small starter.
  • Check: the viewer can distinguish the editor, terminal, and browser and locate their files.
  • Recovery topic: wrong folder, missing dependency, or a port already in use. Explain what a command does before running it.

Episode 04: Choose a problem and keep the first version small

  • Hook: “A buildable first version starts with one useful job.”
  • Teach: audience, current workaround, evidence, assumptions, user task, minimum version, exclusions.
  • Demonstration: compare an overlarge feature list with the save-and-find-reference task; use real observations where available.
  • Viewer output: a product brief with one main task, three core capabilities, and open research questions.
  • Check: every initial feature supports the chosen task; assumptions are labelled.
  • Recovery topic: turn unknowns into questions instead of letting AI invent answers.

Episode 05: Take inspiration with a reason

  • Hook: “What exactly are you borrowing from this reference?”
  • Teach: interaction references, visual references, content hierarchy, context, source attribution, originality.
  • Demonstration: annotate a small reference set; choose a principle from each and show how it changes in your product.
  • Viewer output: references.md or a reference board with source, useful principle, and intended application.
  • Check: explain the use of each reference without “it looks nice”.
  • Recovery topic: incompatible references, copied surface styles, or references that solve a different user task.

Episode 06: The Markdown files that organise your project

  • Hook: “These text files help you and the agent work from the same understanding.”
  • Teach: .md formatting, project brief, README, PRD, design rules, decisions, tool-specific instructions.
  • Demonstration: create a few short files and explicitly ask the agent to read the relevant ones before a task.
  • Viewer output: readable project brief, design notes, and agent instructions.
  • Check: ask the agent to summarise the current goal and constraints; compare with the files.
  • Recovery topic: naming a file does not guarantee automatic loading; eliminate stale or conflicting instructions.

Episode 07: Plans, goals, milestones, and acceptance checks

  • Hook: “How do you tell whether the agent has actually finished?”
  • Teach: outcome, dependencies, staged work, acceptance checks, progress notes, task scope, review.
  • Demonstration: split saving a reference into interface, validation, persistence, permissions, and real-flow checks.
  • Viewer output: a small milestone plan with observable completion criteria.
  • Check: a milestone can be evaluated by performing an action, not by reading “done” in the chat.
  • Recovery topic: a goal feature in an agent is not proof of completion; keep independent evidence and current status.

Episode 08: Git and GitHub, through a visible save

  • Hook: “Here is how I save a version I can return to.”
  • Teach: Git versus GitHub, repository, tracked file, commit, remote, push/pull, public/private.
  • Demonstration: use a visual Git interface to review a small change, name a commit, push, and inspect it online.
  • Viewer output: a repository with a meaningful initial commit and documented setup.
  • Check: the intended files are present remotely and no secrets or generated clutter were included.
  • Recovery topic: a local commit has not reached GitHub until pushed; private source does not make a deployed site private.

Episode 09: Branches, pull requests, and recovering a version

  • Hook: “Try a new direction while keeping a working version.”
  • Teach: branch, diff, pull request, review, merge, conflict, revert; worktrees as an optional sidebar.
  • Demonstration: experiment with a layout on a branch, inspect the difference, compare both results, and demonstrate a bounded revert.
  • Viewer output: a reviewed experiment with a known working checkpoint.
  • Check: the saved working state remains retrievable.
  • Recovery topic: reverting source code does not reverse database changes or recover every uploaded file.

Episode 10: Give the agent useful context and focused tasks

  • Hook: “Show the agent what matters before asking for a change.”
  • Teach: input context, screenshot, file reference, constraints, current state, desired outcome, task boundaries.
  • Demonstration: compare two bounded requests using the same example; inspect results against the same criteria.
  • Viewer output: a useful task request containing evidence and a completion check.
  • Check: the requested change is observable and unrelated features remain functional.
  • Recovery topic: context drift, vague praise, endless re-prompts, and asking for several unrelated changes at once.

Episode 11: Plugins, connectors, MCP, and APIs

  • Hook: “What changes when an AI tool connects to Figma or GitHub?”
  • Teach: connector access, read/write permission, a plugin package, a skill workflow, MCP as a tool-connection protocol, API as service access.
  • Demonstration: install or enable one needed connection, authenticate it, read a specific source, and confirm the result.
  • Viewer output: one working connection plus a note about its access and purpose.
  • Check: the agent reads the intended account/file; access is limited to the task.
  • Recovery topic: account mismatch, revoked access, unsupported features, and assuming a logo means a connection works.

Episode 12: Make a reusable design skill

  • Hook: “Can the next project use the same design review process?”
  • Teach: scoped workflow, triggers, instructions, examples, when to load a reference, portability differences.
  • Demonstration: write a short design-review skill and apply it to two different examples.
  • Viewer output: a small repeatable checklist/workflow with a tested use case.
  • Check: the skill improves a specific task and does not load irrelevant instructions everywhere.
  • Recovery topic: more instructions can produce more contradiction; a skill is guidance, not a replacement for access or judgment.

Episode 13: Move between Figma, references, and product structure

  • Hook: “Which parts of this design need to reach the build?”
  • Teach: user flow, information architecture, wireframe, component behaviour, design context, screenshots and exports.
  • Demonstration: bring the main task screen into the selected workflow; explain what transfers and what still needs interpretation.
  • Viewer output: a clear screen/flow specification with content and states.
  • Check: intended behaviour is described; a screenshot is not treated as a complete interaction specification.
  • Recovery topic: inaccessible files, missing fonts/assets, or a connector unavailable on the learner's account.

Episode 14: Build the first real interaction

  • Hook: “This button will do something you can check.”
  • Teach: HTML structure, CSS presentation, JavaScript behaviour, components, framework/package roles at a practical level.
  • Demonstration: build reference entry and list display with sample data; inspect one interaction in the browser.
  • Viewer output: a usable local interaction with validated input.
  • Check: adding a valid item changes the list; invalid input gets useful feedback.
  • Recovery topic: a convincing mock screen can still have nonfunctional actions. Name mock data explicitly.

Episode 15: Make it work across states and screen sizes

  • Hook: “What happens when the title is long or the screen is narrow?”
  • Teach: component consistency, responsive layout, focus, empty/loading/error states, long content, design tokens.
  • Demonstration: test realistic awkward content, small screens, and missing data; fix one coherent group of problems.
  • Viewer output: a responsive interface with clearly defined states.
  • Check: complete the main task on a phone-sized view and using a keyboard.
  • Recovery topic: hiding important actions, overflow, unreadable crops, or state changes that move the layout unexpectedly.

Episode 16: Where should the data live?

  • Hook: “Will your saved references still exist on another device?”
  • Teach: in-memory data, browser storage, cloud database, table, row, column, ID, relationships; database versus files.
  • Demonstration: show the same record in an interface and a proposed table; compare local-only behaviour with a cloud-backed goal.
  • Viewer output: a small data model for profiles, references, and tags.
  • Check: each record has an owner and required fields; viewers can explain refresh and cross-device behaviour.
  • Recovery topic: browser storage is not a substitute for cloud sync; a GitHub repository is not a live user database.

Episode 17: Connect a database and verify persistence

  • Hook: “Let us prove this form really saves.”
  • Teach: database project, connection configuration, basic create/read/update, migrations, sample data, access rules.
  • Demonstration: connect the primary data route; restrict this intermediate demo to an owner-controlled test context until the access lesson is complete.
  • Viewer output: a test record saved and retrieved from the database.
  • Check: verify the record in the provider and after refresh; test invalid data.
  • Recovery topic: wrong project URL, mismatched fields, missing configuration, or a policy blocking an operation. Do not solve permission errors by opening all access.

Episode 18: Sign-in and who can access which data

  • Hook: “Logging in and owning a record are different checks.”
  • Teach: authentication, authorisation, session, owner ID, database policies, public versus secret credentials.
  • Demonstration: create two test users; show allowed access and a rejected attempt to access the other's private record.
  • Viewer output: working sign-in/out plus owner-scoped data rules.
  • Check: two-account isolation, expired-session behaviour, and the logged-out path.
  • Recovery topic: hiding an edit button is not a server/database permission rule. Keep provider-specific setup in the follow-along guide.

Episode 19: Files, images, and storage

  • Hook: “The image file and its database record live in different places.”
  • Teach: storage bucket, object/file, metadata, access, upload validation, file size, private/public URLs.
  • Demonstration: upload a permitted sample image, link it to a reference, and explain how the metadata relates to the stored file.
  • Viewer output: an owner-controlled upload with a clear preview and error path.
  • Check: wrong file type, large file, failed upload, and permissions.
  • Recovery topic: temporary media links, mismatched records, orphan files, and exporting data without its assets.

Episode 20: Connect an API and keep the secret on the server

  • Hook: “The app can call another service without showing its secret to the browser.”
  • Teach: request, response, endpoint, JSON, API key, backend route, environment variable, quota/error response.
  • Demonstration: browser requests one operation from your backend; the backend calls a selected provider and returns a controlled result.
  • Viewer output: one API feature behind the appropriate server-side boundary.
  • Check: no private key in browser output or repository; invalid requests fail clearly.
  • Recovery topic: client-exposed environment variables remain visible; not every provider key is a secret, but secret keys require protection.

Episode 21: Add a useful AI feature with waiting and cost controls

  • Hook: “What should happen between clicking Generate and seeing the result?”
  • Teach: model/service selection, token or unit cost, pending/success/failure states, timeouts, controlled retry; polling versus webhook as an extension.
  • Demonstration: suggest tags for a reference, let the owner review them, and show the unavailable-service path.
  • Viewer output: one optional AI enhancement with a bounded input/output and usable fallback.
  • Check: malformed output, duplicate clicks, provider failure, and actual cost/usage visibility.
  • Recovery topic: do not retry forever or promise accurate percentage progress when the provider does not report it.

Episode 22: Publish the product and connect GitHub to hosting

  • Hook: “Here is what changes when the product leaves your laptop.”
  • Teach: build, deployment, host, repository connection, backend runtime, preview URL, config, secrets.
  • Demonstration: deploy the previously checked core to the selected Cloudflare route; identify each required connection.
  • Viewer output: a working preview with the correct data/service configuration.
  • Check: open in a clean browser, complete sign-in/save/reload, and inspect the actual deployed result.
  • Recovery topic: wrong branch, wrong build command, missing environment variables, unsupported runtime, or local-only files.

Episode 23: Domain, DNS, HTTPS, and separate environments

  • Hook: “Why does this URL work while your custom domain does not?”
  • Teach: domain versus host, subdomain, DNS record, HTTPS, local/preview/production, environment-specific credentials.
  • Demonstration: map a sample domain setup and explain which environment each URL reaches. Use an existing controlled demonstration when possible.
  • Viewer output: an environment/URL map and an optional configured custom domain.
  • Check: intended host and environment, secure loading, correct callback URLs, and no mixed test/real data.
  • Recovery topic: propagation is not the explanation for every failure; inspect the actual record and host configuration.

Episode 24: Art-direct useful images and integrate them

  • Hook: “The generated image still needs a job in the design.”
  • Teach: subject, composition, style references, constraints, iteration, edit versus regenerate, crops, formats, alt text.
  • Demonstration: generate or edit a coherent asset, refine it, and place it in the actual interface with the correct crop.
  • Viewer output: a small asset set with source/process notes and web-ready exports.
  • Check: readability, consistency, dimensions/file size, and whether the interface works without the image.
  • Recovery topic: unintended text/details, weak consistency, oversized assets, and images that compete with the task.

Episode 25: Video, web motion, and a reusable animation

  • Hook: “Which kind of motion does this product need?”
  • Teach: generated footage, edited video, rendered motion graphics, interactive web animation; timeline, easing, export versus interaction.
  • Demonstration: one purposeful web animation; contrast it with an authored video/invitation example. Put the full video-generation/render steps in the companion guide.
  • Viewer output: one motion treatment with an explained purpose and reduced-motion alternative.
  • Check: interaction timing, phone behaviour, loop/pause where relevant, audio choice, and text readability.
  • Recovery topic: a video playing inside a page is not an interactive 3D scene; slow animation can delay a task.

Episode 26: A small 3D website experience

  • Hook: “What actually makes this object interactive on a website?”
  • Teach: scene, camera, lighting, material, object/model, embed versus code implementation, performance/fallback.
  • Demonstration: use a small Spline scene on a product/demo page, with an ordinary image fallback. Introduce Three.js as a different level of control.
  • Viewer output: one bounded 3D interaction with a reason to exist.
  • Check: phone load, touch behaviour, fallback, readability, and whether the essential task is still usable.
  • Recovery topic: heavy models, many effects, poor contrast, and a scene that consumes the whole interaction budget.

Episode 27: Test the whole product, including failures

  • Hook: “A working homepage is only one check.”
  • Teach: manual task check, browser automation, accessibility inspection, performance, two-user isolation, failure modes.
  • Demonstration: add/save/find/edit a reference, reopen it, sign out, test another account, and simulate an API failure. Use browser automation for a repeatable critical path where helpful.
  • Viewer output: a tested checklist and a small set of meaningful regression checks.
  • Check: record what actually ran, expected result, observed result, and unresolved cases.
  • Recovery topic: a generated test is useful only if its assertions capture intended behaviour; passing checks do not prove every user need is met.

Episode 28: Debug, recover, and distinguish code from data

  • Hook: “Where would you look when this works locally but fails online?”
  • Teach: reproduction steps, browser console, network request, build/runtime logs, source revision, deploy rollback, database recovery.
  • Demonstration: diagnose one reproducible error, fix it on a branch, check the result, and explain a bounded recovery plan.
  • Viewer output: a bug report and verified fix with a known checkpoint.
  • Check: reproduce before the fix and confirm the same path afterwards.
  • Recovery topic: a code rollback does not undo a schema migration or restore an erased file. Preserve data before changing its structure.

Episode 29: Research, feedback, and a focused second version

  • Hook: “What did someone actually struggle with?”
  • Teach: realistic task scenarios, observation, consent, note-taking, supported insights, prioritisation, hypotheses.
  • Demonstration: use a real permitted session or clearly label the example as a planned test; trace a finding to a revision.
  • Viewer output: a short research record and a prioritised revision plan.
  • Check: distinguish observed behaviour, participant statements, your interpretation, and unanswered questions.
  • Recovery topic: AI-generated users and quotes are not substitutes for evidence from real participants.

Episode 30: Release, document, and keep improving

  • Hook: “Here is what is finished, and what running the product still involves.”
  • Teach: release checklist, version notes, ownership, monitoring, cost review, backups, exports, support, next milestones.
  • Demonstration: full product walkthrough, a fresh-browser check, maintenance notes, and a next-version backlog.
  • Viewer output: a shareable product appropriate to its tested scope, README/setup notes, known limitations, and a maintenance plan.
  • Check: another person can understand the product, access the intended experience, and recover their work appropriately.
  • Recovery topic: do not describe a private demo as a public production launch; keep the claim aligned with the actual release.
The 60-post calendar

Days are relative to your chosen launch date. Core episodes run in dependency order. Exploration and design-story posts are independently understandable and point to a related core lesson when useful.

Cycle / daysFirst post: seriesSecond post: explorationThird post: seriesFourth post: design/research story
1 / 1–4E01: how a product connectsP01: Tinct, what it does and why I built itE02: accounts, plans, and costsD01: a colour decision, tested in a real component
2 / 5–8E03: local files and previewP02: Drift, a working focus-tool walkthroughE04: problem, research, and scopeD02: making a product ask less of its user
3 / 9–12E05: useful inspirationP03: one Frabruary exercise revisitedE06: project .md filesD03: references translated into a distinct direction
4 / 13–16E07: milestones and completionP04: Pickle Royale, one useful flowE08: Git/GitHub save and pushD04: simplifying a setup flow and explaining the tradeoff
5 / 17–20E09: branch, review, recoveryP05: a public Framer site and its working behaviourE10: focused prompts and contextD05: a mobile layout decision that changed the structure
6 / 21–24E11: plugins/MCP/connectorsP06: one actual Figma connection demonstratedE12: a reusable design skillD06: inconsistent components brought into one system
7 / 25–28E13: Figma/flow to build contextP07: GetPosals, one workflow you ownedE14: first working interactionD07: making the main action discoverable
8 / 29–32E15: responsive statesP08: cloud data versus browser-only savingE16: data model and storage choicesD08: an empty state that guides the next action
9 / 33–36E17: database persistenceP09: D1 and Supabase, same need/different architectureE18: sign-in and ownershipD09: dense information organised for a decision, with synthetic data
10 / 37–40E19: file storageP10: a small image-generation API feature demoE20: API and secret boundaryD10: making a failed upload recoverable
11 / 41–44E21: useful AI featureP11: fal/Runway request, waiting, result, and actual experiment costE22: GitHub to Cloudflare deploymentD11: honest progress and recovery during a long request
12 / 45–48E23: domains and environmentsP12: your deployed personal product, traced through its actual servicesE24: image direction and integrationD12: choosing imagery that helps the page communicate
13 / 49–52E25: video and interactive motionP13: invitation workflow, fictionalised or cleared for sharingE26: a small 3D experienceD13: timing and motion that preserve orientation
14 / 53–56E27: complete-flow testingP14: a repeatable browser check demonstratedE28: debugging and recoveryD14: one bug that revealed a design-state gap
15 / 57–60E29: real feedback and revisionsP15: a before/after of your own earlier workE30: release and maintenanceD15: what this season taught you about designing and shipping

P06/P09/P10/P11/P14 are proposed demonstrations to prepare, not claims that you have already used or validated every named integration. You can swap a product/tool exploration while retaining the core lesson order.

How to frame your own products
SourceWhat to teach through itEvidence to captureWhat to keep explicit
TinctColour roles, constraints, applying a systemInput, output, actual component useA palette alone is not proof of accessible design
Pickle RoyaleFlow design, data, state, product decisionsOne complete real workflowDemo state versus persisted/shared data
GetPosalsComplex actions, proposal workflow, ownershipPublic/cleared screen and your decisionYour contribution versus team contributions
DriftRestraint, sound/control, low-demand interactionsWorking control and its feedbackDesign intent versus proven user outcome
Frabruary exercisesRange, deliberate iteration, craftEarlier/final exercise and one revisionExercise versus client/production product
Framer sitesResponsive layouts, CMS where relevant, deliveryActual site behaviour and your changesWhat you designed/built and any collaborator credit
AnimeRoarHow your thinking evolvedAn old screen and a thoughtful revisionConcept work and asset attribution
Inspiration-memory exampleInspiration memory and retrievalA fictionalised public example of the principleDemonstrate with a fictional dataset
InvitationsMotion, typography, media productionCleared or fictional details, original sequenceDo not publish another person's event details without clearance
Healthcare/enterprise workDense information, roles, decision-makingCleared material or synthetic recreationsNo patient data, confidential screens, invented metrics

Use public or cleared examples. Keep confidential work and source archives private.

120 additional topic ideas

These extend the season. They are a selection bank, not another daily commitment. Some become companion posts; others belong in later seasons after prerequisites are established.

Planning and research

  1. How to turn a vague product idea into one user task.
  2. The questions to answer before buying tools.
  3. A feature list with a clear first-version boundary.
  4. How to label assumptions in a product brief.
  5. Desk research versus watching a user perform a task.
  6. A competitor table that compares actual workflows.
  7. Ask questions without leading the participant.
  8. Turn interview notes into supported observations.
  9. The smallest experiment that tests a product assumption.
  10. Prioritise a feature by evidence and effort.

Inspiration and visual judgment

  1. Annotate a reference instead of merely collecting it.
  2. Separate visual inspiration from interaction inspiration.
  3. Explain which parts of a reference do not fit your context.
  4. Combine compatible principles from different references.
  5. Make an original variation of your own older screen.
  6. Design one task for calm versus urgency.
  7. Choose typography by content and reading task.
  8. Test a colour system in success/error states.
  9. Use your own photograph to build an asset direction.
  10. Keep useful source attribution in a reference library.

Project files and context

  1. Markdown in five visible formatting examples.
  2. README versus product brief versus PRD.
  3. What belongs in agent instructions.
  4. How to confirm an agent read the intended file.
  5. Stale documents that contradict the build.
  6. Decision logs that explain why something changed.
  7. Session summaries that help you resume work.
  8. A changelog written for someone who uses the product.
  9. Keeping project guidance short enough to be useful.
  10. Tool-specific file-loading differences in your installed versions.

AI tools and extensions

  1. Browser chat versus an agent working on local files.
  2. A plugin, connector, MCP server, and API compared through one task.
  3. Read access versus write access in a connected app.
  4. Choosing a plugin because you need a capability.
  5. A skill used successfully on two projects.
  6. A skill that loads irrelevant instructions and how you fix it.
  7. Reproducing one tool comparison with matched inputs.
  8. Model/effort selection measured on one specific task.
  9. Scheduled tasks, useful triggers, and what they should report.
  10. Parallel agent work: when it helps, integration cost, and why one agent may suffice.

Files, Git, and collaboration

  1. Local files versus files stored in a remote repository.
  2. GitHub Desktop through a visible layout change.
  3. What a useful commit message says.
  4. A branch for a design alternative.
  5. Inspect a diff without reading every line of code.
  6. A pull request description tied to visible behaviour.
  7. Public code, private code, and public deployments.
  8. What .gitignore does and does not undo.
  9. A merge conflict explained with two versions of a text file.
  10. Recover a known working code version while preserving current work.

Building interfaces

  1. HTML, CSS, and JavaScript through one real control.
  2. Why a project uses a framework.
  3. Packages, package managers, and lockfiles.
  4. What localhost and a port mean.
  5. A component with explicit behaviour and states.
  6. Realistic content as a layout stress test.
  7. Responsive reorganisation versus shrinking.
  8. An accessible keyboard path through a form.
  9. Design tokens used in the actual build.
  10. Bring an implemented interface back into editable design context.

Databases and storage

  1. A table shown beside the screen that reads it.
  2. IDs and relationships in a reference library.
  3. Refresh persistence versus cross-device persistence.
  4. Browser storage versus database-backed storage.
  5. Database records versus image/video files.
  6. A schema change and why it needs a migration.
  7. Sample data and real data kept separate.
  8. D1 versus hosted Postgres for a specific project.
  9. Export your notes and preserve media references.
  10. Backups and an actual recovery demonstration.

Accounts and permissions

  1. Authentication versus authorisation in one example.
  2. Two test accounts checking data isolation.
  3. Why a hidden button does not protect an action.
  4. An owner field and a matching access policy.
  5. Sign-in callbacks across local and deployed URLs.
  6. Expired sessions and helpful recovery.
  7. Publishable keys versus private service credentials.
  8. Role-based actions in a small admin interface.
  9. Private files and controlled download links.
  10. Account/data export and deletion design, with proper confirmation.

APIs and automation

  1. A request and response shown as a product action.
  2. JSON explained using a reference record.
  3. A backend route keeping a provider secret private.
  4. Environment configuration across local and preview.
  5. CORS explained through a controlled example.
  6. Request limits and a useful retry message.
  7. Polling versus a webhook for a long task.
  8. Prevent duplicate submissions and duplicate spending.
  9. Connect email or a calendar using current provider guidance.
  10. Build an AI feature that still leaves the user in control.

Creative media and 3D

  1. Reference-driven image art direction.
  2. Edit a specific image detail without changing the composition.
  3. Crop the same asset for desktop and mobile.
  4. Image-to-video with controlled camera/motion intent.
  5. Storyboard a short product film before generation.
  6. A reusable typography video made with code.
  7. CSS motion versus a GSAP timeline.
  8. Spline embed versus a Three.js implementation.
  9. Optimise one 3D scene for a phone.
  10. A static/reduced-motion fallback that preserves the message.

Publishing and maintenance

  1. GitHub to Cloudflare connection, traced end to end.
  2. Choose hosting based on the build's runtime needs.
  3. Preview URL versus custom domain.
  4. DNS, subdomains, and HTTPS with a visible map.
  5. Find the meaningful line in a failed build log.
  6. A source rollback versus a database recovery.
  7. SEO basics for a public product page.
  8. Monitor a critical product flow after publishing.
  9. Explain a real monthly cost breakdown.
  10. Update a dependency and verify the important behaviour.

Your work and community

  1. Why you built Tinct and what you would change.
  2. One useful Pickle Royale interaction, start to finish.
  3. A GetPosals decision with its alternatives.
  4. Revisit a Frabruary exercise with your current judgment.
  5. A quiet interaction in Drift.
  6. An old AnimeRoar screen and a revised direction.
  7. A fictional bilingual invitation with three motion options.
  8. A viewer-submitted problem with permission and a scoped fix.
  9. A real design disagreement resolved through visible alternatives.
  10. A season retrospective: working outputs, failures, and next questions.
The learning materials each episode needs

Short-form content creates an entry point; setup lessons need enough detail to reproduce. Use three connected pieces when necessary:

MaterialRoleRecommended treatment
Primary social postMake the concept and result understandable60–120 seconds, or a readable carousel
Follow-along recipeMake the task reproduciblePrerequisites, screenshots/steps, prompt, expected result, checks, recovery
Longer recording for complex stepsShow setup and debugging without skipping necessary actionsRoughly 8–20 minutes where the task warrants it

The 60-post count is the primary social calendar. Written recipes and optional walkthroughs support those posts, rather than adding separate daily obligations.

Prioritise full recordings for workspace setup, GitHub, connections, database, sign-in/access, file storage, API secrets, deployment, domains, and debugging. For other lessons, a clear written recipe may initially suffice. A later full course can expand every lesson.

Every recipe should contain:

  • Who it is for and what will work at the end.
  • Previous lesson prerequisites and required accounts/features.
  • App/version/plan used and recording date.
  • A simple concept diagram or annotated screenshot.
  • Exact tested steps and the task prompt where useful.
  • Files created or changed, and why.
  • Expected result and a visible check.
  • Common failure, diagnosis, and recovery.
  • Cost incurred in the demonstration, including zero where verified.
  • What the demonstration does not yet establish.
  • Official reference and a next step.

Provide free plain-text templates with the lesson if you choose. No purchase, course pitch, affiliate funnel, or compulsory email signup is needed for this season.

A small document system to teach

Explain the purpose first. Start with a brief, instructions, and README; add other files when their information becomes useful. A folder containing many documents is not evidence of better work.

FileWhat it answersHow the agent uses it
README.mdWhat is this project, and how do I run it?Explicit reference for setup and project orientation
brief.md / PRD.mdWho is it for, what should it do, and what is excluded?Read before planning/changing product behaviour
references.mdWhat inspired which decision, and where did it come from?Read for the relevant design task
design.mdWhat visual/interaction principles fit this product?Read before design/build/review tasks
plan.mdWhat milestones depend on what, and how are they checked?Updated during the scoped task
decisions.mdWhy did we choose this route over the alternatives?Reference when reconsidering a choice
tests.mdWhich behaviours need to be verified?Use for manual acceptance; automated tests live separately
status.md / changelog.mdWhat works, what changed, and what remains?Read when resuming work; keep current
AGENTS.mdWhat instructions should a supported agent use?Tool-specific discovery; confirm actual loading
CLAUDE.mdWhat persistent guidance should Claude Code receive?Tool-specific loading and references
SKILL.md inside a skill folderHow should a repeatable scoped workflow be performed?Load when the workflow applies

Plain Markdown filenames such as PRD.md and plan.md are conventions you choose; they are not universal automatic memory. Instruct the agent to use them and verify it did. Codex's instruction discovery and Claude's current instruction-file behaviour differ. Claude's current docs also describe AGENTS.md support with version/configuration conditions, so avoid teaching an outdated absolute split between the two products.

Starter brief template

# Product brief
User:
Main task:
Current workaround:
Evidence we have:
Assumptions and questions:
First version:
Excluded for now:
Desired feeling and why:
Success check:

Starter task prompt

Read the current brief and relevant project instructions.
Goal: [observable user outcome].
Current behaviour: [what actually happens].
Relevant evidence: [file/screenshot/reference].
Constraints: [scope, content, platform, access, cost].
Make the smallest coherent change that achieves the goal.
Verify it by [specific action and expected result].
Report what worked, what failed, and any unverified assumption.

Starter milestone template

## Milestone: save and retrieve one reference
Prerequisites:
Scope:
Steps:
Expected result:
Checks:
- Valid input saves.
- Invalid input gets useful feedback.
- Saved record can be retrieved after reopening.
- Access matches the intended owner rules.
Observed result:
Remaining questions:

Starter decision note

## Decision: [plain description]
Date:
Problem:
Options considered:
Choice and reason:
Evidence:
Tradeoff:
What would make us reconsider:
A plain-language glossary to reveal when needed

Do not open the season with a lecture containing every term. Introduce one definition at the moment the viewer needs it, then link to this glossary.

TermPlain explanation
FrontendThe interface and behaviour running in the user's browser/app
BackendTrusted service logic used to handle requests, protected actions, or integrations
Full stackWork involving both interface and backend/data systems
RuntimeThe software environment that executes a program
FrameworkA reusable structure and conventions for building software
Package/dependencyExisting code your project installs and uses
Package managerA tool that installs and tracks those dependencies
LockfileA record used to reproduce selected dependency versions
TerminalA text interface for asking the computer to perform commands
LocalhostAn address for a service running on your own computer
PortA numbered endpoint used to reach a particular local/network service
BuildPreparing the project into a form the target environment can run/serve
RepositoryA project stored with tracked version history
GitA system for tracking versions of files
GitHubA service for hosting Git repositories and collaboration workflows
CommitA named checkpoint of tracked changes
BranchA separate line of work that can later be compared or combined
Push/pullSending/fetching repository changes to/from a remote
Pull requestA proposed change with a comparison and review discussion
DiffA view of what changed between versions
MergeCombining changes into another line of work
DeploymentPutting a build onto the environment that serves/runs it
PreviewA deployed version used to review a change before release
ProductionThe environment used by the intended real users
DomainA human-readable name used to reach a service
DNSThe system that resolves names using configured records
HTTPSAn encrypted web connection with authenticated server identity
DatabaseA system that stores and queries structured records
SchemaThe structure and constraints of the stored data
MigrationA tracked change to database structure
Object/file storageA place for uploaded or generated files, with its own access rules
AuthenticationChecking who a user is
AuthorisationChecking what that user may do or access
SessionState representing an ongoing signed-in interaction
RLSDatabase rules controlling access to individual rows
APIA defined way for software to request another system's capability/data
EndpointA particular API address for an operation
JSONA common text format for structured data
SDKA provider's code tools that simplify using its API
Environment variableConfiguration passed into a running/building environment
SecretA credential that must not be exposed to unauthorised users
WebhookA service notifying another endpoint about an event
PollingAsking repeatedly whether a task has changed/completed
Rate limitA restriction on how often/how much a service can be called
CORSBrowser rules controlling certain cross-origin requests; not a replacement for access checks
TokenA unit used in model text processing; also a term used for credentials in other contexts
Context windowThe amount of information a model can consider in a particular interaction
MCPA protocol for connecting AI clients to external tools/resources
ConnectorAn integration granting access to a service/account
SkillScoped instructions/resources for a repeatable workflow
PluginA packaged extension; exact components differ by product
HookA configured action triggered at a defined lifecycle event
AgentA model-driven system that can work through tasks using tools
MarkdownPlain text with simple formatting conventions, commonly saved as .md
ShaderA graphics program controlling how pixels or surfaces are rendered
SceneThe collection of objects/lights and other elements in a 3D experience
Regression checkA check that previously intended behaviour still works after a change
RollbackReturning running software to an earlier version; data recovery may be separate
Formats and platforms

Your face stays off-camera. Use real screen recordings, your voice, readable captions, cursor/annotation guidance, diagrams, and selectively hands-only creative footage if you want it.

  • Instagram: main daily entry point, WIP, demonstrations, and independently useful companion posts.
  • YouTube: sequential playlist and longer follow-along recordings where a task needs them.
  • LinkedIn: reuse selected lessons/project stories for professional visibility, with a caption about the problem and decision.
  • X: optional observations or one useful screenshot; no separate high-volume schedule.
  • A simple public index: episode order, prerequisites, free recipes/templates, official references, and corrections. Creating/publishing that index is a later task.

For complex concepts, carousels may explain a connection better than fast video. For a working interaction, a screen recording is often more direct. Pick the format based on what must be understood.

A core episode's short-form structure

  1. Show the action or problem in the first few seconds.
  2. Explain the concept in one plain sentence.
  3. Trace the important connection or change on screen.
  4. Show the result and how you verified it.
  5. Point to the follow-along steps and the next prerequisite.

A product/tool exploration

  • What can someone do with it?
  • Show one complete action.
  • Explain the connections or workflow behind that action.
  • Give the actual constraints, costs, and access used in your test.
  • Mention where it fits in the build series.

A design/research story

  • Who was trying to do what?
  • What evidence revealed the problem?
  • Which alternatives did you consider?
  • What did you change and why?
  • What evidence supports the result, and what still needs testing?

These structures give tutorials, tool posts, and design stories a common identity without identical scripts.

Production and launch

This expanded season is more demanding than the original short-post plan. Treat it as a small educational production, with reusable recording sessions and a verified teaching project.

Before announcing:

  • Prepare the episode outline and choose the exact primary technical route.
  • Test the core capstone privately through persistence, access, deployment, and recovery before promising the learning outcome.
  • Record a pilot from E01, one own-product exploration, and one design story.
  • Time their production and revise the budget.
  • Prepare at least eight primary posts, including four consecutive lessons and their companions.
  • Prepare full follow-along material for the first complex setup lesson.

During the season:

  • Batch related demonstrations from the same project checkpoint.
  • Maintain a minimum four-post reserve.
  • Keep raw recordings, scripts, assets, and the exact project revision used for a lesson.
  • Record a date and tool version on setup-sensitive material.
  • Make one clean master for reuse; captions/crops may change per platform.
  • Review on a phone: reading size, context, sound, pace, and accidental credential/private-data exposure.
  • Add corrections to the episode recipe when tools change.
  • Respond to questions by improving the guide or creating a bounded companion post.

Planning estimate for one daily primary post plus supporting recipes and selected longer videos: approximately 12–18 hours/week after the initial teaching-project preparation. A full recorded tutorial for every lesson can require substantially more. These are estimates to replace with pilot measurements, not a promised time budget. Examples built from scratch add to production time.

If that competes with paid work or applications, keep the four-post sequence but publish five times a week. The same season becomes 12 weeks. Scope remains intact; calendar speed changes.

Queue fields

Content ID, calendar slot, type, audience task, prerequisite lesson, source project/revision, hook, concept, demonstration, viewer output, validation, common failure, follow-along link, official source, tool version/date, experiment cost, script status, footage status, edit status, publication status/link, production minutes, and questions received.

Do not require every field for an informal WIP Story. They are useful for reproducible tutorials and the season's primary posts.

Measuring useful progress
GoalEvidence to watch
Learners understand the connectionsQuestions become more specific; viewers can explain where their data or API call lives
Learners can follow the processThey complete the intended output and identify the same verification step
Content is relevantSaves/shares, substantive replies, returning viewers, and guide visits
Your work is visibleRelevant portfolio visits and conversations about your decisions/builds
The production is sustainableActual minutes per piece, reserve size, and interference with paid work/applications

Review after cycles 2, 5, 10, and 15. If a prerequisite is confusing, improve its recipe or add a clarification before progressing through an unclear dependency. Do not infer learning from views alone.

Potential viewer checkpoints: a clear brief by E07; a saved repository by E09; a working interface by E15; persistent, access-controlled data by E18; a bounded service integration by E21; a checked deployed version by E23; a reviewed release by E30.

Editorial boundaries and later seasons

Use actual demonstrations, label mock data, and distinguish an example from a proven client result. Explain account access and costs in the episode that needs them. Do not normalise pasting secrets into public code, turning off permissions to fix errors, fabricating research, or claiming a generated interface is ready for all production uses.

Payments, native app stores, complex collaboration, large-scale search, RAG/embeddings, durable background jobs, realtime multiplayer, advanced shaders, and custom plugins can form later seasons. They belong in the complete subject map, but are optional extensions after the first product is understood. No selling is planned now; a future payment lesson can teach integration using test mode if Dhrumil later chooses it.

Official source directory

Sources consulted via official pages and targeted search, as of 8 October 2026. The links below support tool/concept guidance; the curriculum, sequence, and workload estimates are editorial recommendations.

SourceUseful for
Codex pricing/accessApp plans, limits, and API-key billing distinction
Codex AGENTS.mdProject instruction discovery
OpenAI skillsScoped reusable workflow instructions
OpenAI plugin packagingExtension packages and connected capabilities
OpenAI image generationImage creation/editing via API
Claude pricingCurrent subscription choices
Claude Code subscription accessAccess, limits, and authentication/billing behaviour
Claude Code memoryPersistent guidance and instruction-file conditions
Claude Code skillsReusable scoped workflows
Claude Code pluginsPackaging extension components
Claude Design guideReference inputs and iterative design
GitHub Hello WorldRepositories, branches, commits, review
GitHub DesktopA visible Git workflow
GitHub pricingFree repository access and plan choices
Cloudflare static assetsServing a frontend alongside Worker logic
Cloudflare Git integrationConnecting repository changes to deployment
Cloudflare Workers pricingFree/Paid and usage costs
Cloudflare D1Managed SQLite-compatible data route
Cloudflare R2File/object storage
Supabase AuthIdentity and access concepts
Supabase securing dataAccess policies and credential boundaries
Supabase pricingPlan, compute, and included usage
Supabase billing explanationSeparate compute/add-on/usage considerations
Vercel Git deploymentsAlternative repository/deployment route
Vercel environmentsLocal, preview, and production context
Vercel HobbyAppropriate use of that plan
Figma code-to-designWorking-interface/canvas round trip
MDN files/workspaceBasic project organisation
fal queueLong-running model tasks and result retrieval
Runway APIA video-generation integration example
GSAPInteractive animation sequencing
RemotionProgrammatic video creation
Spline exportSharing/embedding a 3D scene
Spline optimisationScene performance considerations
Three.js sceneScene/camera/renderer basics
Playwright testsRepeatable behaviour checks
NN/G AI study guideAI use within UX work
NN/G synthetic usersEvidence limitations
NN/G task scenariosRealistic usability tasks

Image composition references.

The research for this round looked at material, camera position, light, optical depth and physical construction. The artwork above is original; these are references for visual principles.

What you are choosing

Eight different image directions, each with one generated launch-cover study and a proposed way to extend it across Markdown, GitHub and database lessons. Direction 02, the architectural stairs, is selected for the 30-day series.

The next step is to test the stairs concept on actual lesson titles. Other directions remain available for future series.

Files and format

The gallery displays the complete portrait artwork. The downloads preserve the image generator's native PNG resolution; the file manifest records the exact dimensions.

These are direction studies. The chosen direction will need final 1080 × 1920 exports and a check in the actual Instagram crop before posting.

Full prompt set and source manifest ↓